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Sound and Music for Interactive Games
With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. If you are a sound designer or composer, this course gives you the opportunity to e…
MSc2 yearsPart-time
Browse creative arts and design courses in UK
Film, Music and Performing Arts
With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. If you are a sound designer or composer, this course gives you the opportunity to explore the issues and opportunities that interactivity presents. Your course has been designed by a teaching team who have professional experience and links to the games industry, ensuring the latest developments in games audio are reflected in your study. You will gain up-to-date skills in sound design and interactive composition, and explore the importance of music and sound in other media. You will have access to a suite of high-quality professional music studios, and you will develop your expertise using real-world game engines, middleware and prototyping tools to implement sound and music into games. Our close links with local and national music, arts and festival organisations provide you with opportunities to test your knowledge and skills in a variety of practical settings. This course is eligible for BAFTA scholarship. Find out more You will have access to a suite of high quality, professional music studios - approved by JAMES, the accrediting body of the Music Producers' Guild and the Association of Professional Recording Studios - and you will also benefit from our links with local and national music, arts and festival organisations. Our music facilities include five recording studios, each with a control room and live area with instruments and amps. Why study Sound and Music at — University... - Taught by tutors who have professional experience and links to the games industry, ensuring the latest developments in games audio are reflected in your study - Close links with local and national music, arts and festival organisations provide you with opportunities to test your knowledge and skills in a variety of practical settings - Study within — School of Arts - one of the largest university arts communities in the north, with 3000 students spread across over 40 courses - In the new — School of Arts building you will have access to dedicated music studios; Foley studios; dubbing and music recording studios; acoustic labs and a host of post-production suites
Getting in
As the university states it
Applicants should either have at least a second class honours degree in the cognate subjects of Music, Music Production or Audio Technology, at least a second class honours degree in a non-cognate subject supported by evidence of an aptitude for the subject applied for, or have equivalent experience or training, normally from within the work environment. You should include reference to the following areas in your supporting statement: Why you want to study MSc Sound & Music for Interactive Games at — University What games inspire you to want to work in the industry and why Talk about a recent example that shows how passionate you are about sound design / dialogue / or music for games Talk about a book or article you have recently read that gave you a real insight into audio for games All suitable candidates will be required to submit a portfolio prior to acceptance on the course. Please include in your supporting information a link for us to download the following: A 60 - 90 second video clip of gameplay from a video game. This should have the original audio removed and replaced with either your sound design, your music, or both. Please accompany this with a pdf document that describes what your approach might be to implementing what you've done in a real game. All applications should be supported by a reference, either academic or professional.
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